Hydrostatics: Buoyancy & Stability

Archimedes' principle, buoyant force calculations, and stability criteria for floating and submerged bodies.

Concept Overview

Buoyancy is the upward force exerted by a fluid that opposes the weight of an immersed object.

Archimedes' Principle

A body immersed in a fluid experiences a vertical upward buoyant force equal to the weight of the fluid it displaces.

  • Floating Body: Weight of body = Buoyant Force (W=FBW = F_B)
  • Submerged Body: Apparent Weight = True Weight - Buoyant Force (Wapp=WFBW_{app} = W - F_B)

Buoyant Force (Archimedes' Principle)

Calculates the upward buoyant force acting on a submerged or floating body.

FB=γVdisplaced=ρfluidgVdisplacedF_B = \gamma V_{displaced} = \rho_{fluid} g V_{displaced}

Variables

SymbolDescriptionUnit
FBF_BBuoyant force.N
Specific weight of the fluid.N/m3N/m^3
Mass density of the fluid.kg/m3kg/m^3
ggAcceleration due to gravity.m/s2m/s^2
VdisplacedV_{displaced}Volume of the displaced fluid (or submerged volume of the body).m3m^3

Buoyancy Simulation

Adjust the density of the object and the fluid to see if it floats or sinks. Notice how the submerged volume changes.

Buoyancy & Stability Simulator

Weight (WW):0.00 kN
Buoyant Force (FBF_B):0.00 kN
Status:FLOATING
Submerged:0.0%
Fluid Surface
Object
SG=0.60
FBF_B
WW

What this teaches

This explores Archimedes' principle: the upward buoyant force exerted on a body immersed in a fluid is equal to the weight of the fluid that the body displaces. It shows the conditions for floating (object density < fluid density) and sinking (object density > fluid density).

Try this

  • Set the Fluid Density to 1000 kg/m³ (Water). Move the Object Density slider from 500 kg/m³ to 1500 kg/m³. Watch the object submerge further until it sinks.
  • Find the neutral buoyancy point by setting both Object Density and Fluid Density to exactly 1000 kg/m³. The object should be 100% submerged but not sinking.

Stability of Floating Bodies

Stability refers to the ability of a body to return to its original position after a small disturbance (tilt).

Metacenter (MM)

The point of intersection between the vertical line through the center of buoyancy (BB) in the upright position and the vertical line through the new center of buoyancy (B&apos;) after a small angle of tilt.

Metacentric Height (GMGM)

The distance between the Center of Gravity (GG) and the Metacenter (MM) is called the metacentric height (GMGM). It is a key measure of stability.

  • Stable Equilibrium: MM is above GG (GM>0GM > 0). The body returns to upright.
  • Unstable Equilibrium: MM is below GG (GM<0GM < 0). The body overturns.
  • Neutral Equilibrium: MM coincides with GG (GM=0GM = 0).

Metacentric Height (GMGM)

Determines the metacentric height based on relative positions of the metacenter, center of gravity, and center of buoyancy.

GM=MB±GBGM = MB \pm GB

Variables

SymbolDescriptionUnit
GMGMMetacentric height.m
MBMBDistance from the center of buoyancy to the metacenter.m
GBGBDistance between the center of gravity and the center of buoyancy.m

Note

Sign Convention: Typically, the sign in GM=MB±GBGM = MB \pm GB depends on whether the center of gravity (GG) lies above or below the center of buoyancy (BB). Specifically, GM=MBGBGM = MB - GB if GG is above BB, and GM=MB+GBGM = MB + GB if GG is below BB (assuming MM is above BB).

Righting Moment

When a stable body is tilted by a small angle θ\theta, the buoyant force and weight create a restoring couple (Righting Moment).

Righting Moment (MRM_R)

Calculates the restoring couple (righting moment) acting on a tilted floating body.

MR=WGMsinθM_R = W \cdot GM \sin\theta

Variables

SymbolDescriptionUnit
MRM_RRighting moment.N·m
WWTotal weight of the floating body.N
GMGMMetacentric height.m
Angle of tilt.rad or degrees

Distance to Metacenter

The distance MBMB is a geometric property determined by the shape of the waterline area and the submerged volume of the body.

Metacentric Radius (MBMB)

Calculates the distance from the center of buoyancy to the metacenter.

MB=IVsubMB = \frac{I}{V_{sub}}

Variables

SymbolDescriptionUnit
MBMBDistance from the center of buoyancy to the metacenter.m
IIMoment of inertia of the waterline area about the tilt axis.m4m^4
VsubV_{sub}Volume of the submerged portion of the body.m3m^3

Rolling of Floating Bodies

When a stable floating body is disturbed, it will oscillate (roll) around its metacentric axis. The time taken for a floating body to complete one full roll is the period of oscillation.

Period of Oscillation (TT)

Calculates the rolling period of a floating body.

T=2πk2gGMT = 2\pi \sqrt{\frac{k^2}{g \cdot GM}}

Variables

SymbolDescriptionUnit
TTTime period of oscillation.s
kkRadius of gyration of the body about its longitudinal roll axis.m
GMGMMetacentric height.m
ggAcceleration due to gravity.m/s2m/s^2

Period and Stability Tradeoff

This physical relationship shows that a larger GMGM (more stable) results in a shorter period of oscillation, meaning the ship snaps back quickly (which can be uncomfortable for passengers). A smaller GMGM gives a longer, more comfortable roll, but with less stability.

Stability of Submerged Bodies

For fully submerged bodies (like submarines or balloons), the Center of Buoyancy (BB) is fixed at the centroid of the displaced volume.

  • Stable Equilibrium: The Center of Gravity (GG) is below the Center of Buoyancy (BB).
  • Unstable Equilibrium: The Center of Gravity (GG) is above the Center of Buoyancy (BB).
Key Takeaways
  • Floating Condition: A body floats if its average density is less than the fluid density (W=FBW = F_B).
  • Period of Oscillation: The time period TT of rolling is inversely proportional to the square root of GMGM.
  • Stability: Depends on the relative positions of GG, BB, and MM.
  • Metacenter (MM): Must be above GG for stability (GM>0GM > 0).
  • Righting Moment: Mrighting=WGMsinθM_{righting} = W \cdot GM \sin\theta.